The spells you learn at 8th, 14th, and 20th level can come from any school of magic. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. Each of these spells must be an enchantment or illusion spell of your choice, and must be of a level for which you have spell slots. The Spells Known column of the Arcane Trickster Spellcasting table shows when you learn more wizard spells of 1st level or higher. You know three 1st-level wizard spells of your choice, two of which you must choose from the enchantment and illusion spells on the wizard spell list. You regain all expended spell slots when you finish a long rest.įor example, if you know the 1st-level spell charm person and have a 1st-level and a 2nd-level spell slot available, you can cast charm person using either slot. To cast one of these spells, you must expend a slot of the spell's level or higher. The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. You learn another wizard cantrip of your choice at 10th level. You learn three cantrips: mage hand and two other cantrips of your choice from the wizard spell list. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list.Ĭantrips. When you reach 3rd level, you gain the ability to cast spells. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers. Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. Ability Score Improvement, Proficiency Versatility
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